Thunder step 5e. Bob and Sam discuss the spell Thunder Step. Thunder step 5e

 
Bob and Sam discuss the spell Thunder StepThunder step 5e  9

fall. Hunger of Hadar – 3. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. There are a few things to keep in mind before casting Vortex Warp in 5E: Component requirements: Keep in mind, Vortex Warp requires both verbal and somatic components, compared to a spell like Thunder Step that only requires a verbal component. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). from the caster and visible to the caster. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 1 bonus action. An invisible wall of force springs into existence at a point you choose within range. There’s a reason it’s only got a Verbal component. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. The thunder can. → Sorts D&D 5e. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. You are entering the range and staying there. One thing I haven't seen someone mention is feats. Bob and Sam discuss the spell Thunder Step. Each creature other than you within 5 feet of you must make a Constitution saving throw. Straight up sound-induced pain. Resistance and Immunity to elemental damage applies after all damage is calculated (PHB p. 181) includes precisely this use: The non-ore prisoners wear manacles on their ankles that reduce their speed by 20 feet. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. While they still create. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Those who apparently just grok the logic of the rules and can easily go "it says teleport, so refer to teleport. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Control. The same is true for many other similar spells, like teleportation circle, astral projection, misty step, far step, arcane gate, scatter, steel wind strike, word of recall, and of course, etherealness. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Casting Time: 1 action. Outside of that, the DM has discretion to how destructible objects are. An unwilling creature must make a Wisdom saving throw to avoid. Wizard. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spells. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Bolt deals 1d6 piercing damage on a hit. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. 99. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Even with things like Banishment, you are "somewhere"- and the only defined location you can be, is the target location. Thunder booms out and can be heard from up to 300 feet away. Components: V S. Same plane only. A wave of thunderous force sweeps out from you. While you wear these boots, you can use a bonus action and click the boots' heels together. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. Best Classes for Thunder Damage Spells. At Higher Levels. Thunder Step. Call Lightning. EE. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. 2nd. A Bard could include a handful of other spells if they picked up Contingency . Two, the Spell Restrictions section says this line before listing spells: "Spells that. You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. Sorcerer 8 gets you two ASIs and Heart of the Storm. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. 99. Our written review can be read here. Thunder Step. Intellect Fortress – 3. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. You call forth a fey spirit. The thunder can be heard from up to 300 feet away. On a hit, it takes 2D4 lightning damage. Wall of Light. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. The common usage of teleport is "instant travel. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. Don’t worry about healing too much- as a tempest cleric, your job is explosive damage. 2nd-level conjuration. For every 2 additional Joules spent, increase the level at which Thunder Step is cast. 90 ft range. Constitution save-or-damage attacks are. You can also bring items when using the spell. Shatter. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Earth Tremor. 1st Level Spell Thunderwave and if someone hits you with thunder or lightning you Absorb Elements and throw it back at him. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. Thunderscream. 5e/thunder lightning spells. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Best 4th-level Sorcerer Spells. 99. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Bludgeoning. You leave the grappler behind. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous. Components: V. Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. It manifests in an unoccupied space that you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. So one could use Contingency as a way to keep an extra spell slotted. Lightning Bolt. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Feb 28, 2018. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Up to 2 creatures. It’s also available on sorcerer, warlock, and wizard classes. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. You're forgetting that the most common enemy you're going to face isn't high level casters, but rather monsters. Misty Step – 2nd-Level Conjuration, Bonus Action. There are a number of teleportation spells in D&D, each functioning slightly differently. A searchable D&D 5e spell list. For in-combat use, Misty Step is the go-to choice for most players. The caster teleports after which the thunder damage occurs, which is the second effect. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. 3rd-level conjuration. It deafens you and other creatures in its area. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. As written, booming blade doesn’t make any more noise than a normal attack. On a successful save, the creature takes half as much damage and isn’t pushed. First off, PC's don't get multiattack; that's exclusive to NPC creatures and is itself a type of action. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. You teleport yourself to an unoccupied space you can see within range. If you can do one, you can do the other. On a failed save, a target takes 8d6 lightning damage. Available For: Bard Cleric Ranger Circle of the Land (Desert) The Undying The Fathomless. Range: 90 feet. It is worth mentioning that the description of thunder damage does involve sound: Thunder. Casting spells uses the Cast a Spell action, not the Attack action. Duration: Instantaneous. Components: V. When they succeed they will still take half. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. This means that lightning arrow is a good spell. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The duration of this spell is instantaneous and casting time 1 action. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. School: Transmutation. It's very clearly exceeding the normal power levels of a level3 spell. e. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. A Complete Guide To Playing A Hexblade Warlock In 5e D&D. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). Actually, a creature takes 2d8 thunder damage on a did not. Range/Area: 90 feet. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. ClaytonCross. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. 4th LevelThunder Step. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Umberlee, Goddess of the Sea. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. The. Control Water. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Vampiric Touch (1A) 1 Minute: Self: Necrotic: Heal your wounds by inflicting melee damages to creatures. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any. They allow him to move and control the battlefield and retreat to safety afterwards. Thunderous Smite is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. Use the Party Toolbox to manage multiple parties. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. 3-level Conjuration Casting Time: 1 action . Thunder Step – 3rd-Level Conjuration, 1. The caster must use their bonus action to cast this spell. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Thunder Step ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Casters: Sorcerer , Warlock , Wizard. Each creature under the cloud. $1. Tiny Servant. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It’s also available on sorcerer, warlock, and wizard classes. Take Thunder Step as an example. My second 3rd level spell is Thunder Step. A crackling bolt of lightning strikes from your hand towards a target within range. So if you are using Misty Step to get away from the polearm master, no opportunity attack. . 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. Cantrips. Thunder Step 5e The spell does exactly what it says. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Plenty of D&D 5e adventures take place in open spaces, and Stormborn gives flight without requiring Concentration or a spell slot cost. Thunder Step. If you click your heels together again, you end the effect. This is mainly looking at Wizard. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. 1 Action. Immediately after you disappear, a thunderous boom sounds. The thunder can be heard from up to 300 feet away. Casting Time: 1 action. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Duration: Instantaneous. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. You create a burst of thunderous sound, which can be heard 100 feet away. Events that occur instantaneously are effectively simultaneous for most purposes. On a failed save, a creature takes 2d8 thunder damage and. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. Toll the Dead. It does not grant the bard extra versatillity like the other instruments from the other ledgendary collages, but it is neat. 5e has no momentum directly. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. There are three types of cover: half cover, three-quarters cover, and full cover. Thunder Step – 4 (technically a straight-up upgrade from Misty Step for Warlocks) Vampiric Touch – 4. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits. Meta magic adept- transmute spell is generally a good idea. Let's say you are 10 feet away and want to run for the exit as your action. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. And with those 5 ASIs you can get War Caster, Elemental Adept Lightning & Thunder, and two ability score increases (or whatever)Far Step 5th-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute You teleport up to 60 feet to an unoccupied space you can see. Best use is definitely to save an ally. When you cast the spell, choose a mood. The spell, thunder step, is copyright Wizards of the Coast. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. will preserve momentum. Warlock Spell List. Thunderclap is a save-or-damage cantrip for doing thunder damage. My contention has mostly been about why anyone would want to enforce that ruling, because I just see it as a bad spell with a very narrow usage as a result, but I was perfectly willing to engage in a debate about whether that's really the design. Range: 90 feet. Additionally, if the target is a creature, it must succeed on. It is an action instead of a bonus action like Misty Step or Far Step, but since it allows you to concentrate on another spell, take an ally with you, and damage all of the creatures around you, it is totally worth it. $1. You create a sound or an image of an object within range that lasts for the duration. Vortex Warp is my new favorite spell. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. You teleport yourself to an unoccupied space you can see within range. For example, readying an. It isn't much of a combat spell, seeing as it's an action and not a bonus action. And while the bonus. Casting Time: 1. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater demon (conjuration) 5th Level Danse Macabre (necromancy) Enervation (necromancy) Far step (conjuration) Infernal calling (conjuration) Negative energy flood. Each creature in the line must make a Dexterity saving throw. 1 Action. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. For the warlock spell list without optional spells, see Core Warlock Spell List. Dimension door has a unique niche as a kind of mid-range teleportation spell that allows you to bring someone with. It can be used to distract, cast the spell, and then move your party out of the area. When not explicitly sequenced, as in thunder step, results are simultaneous. The big upside of 5e, and why. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. This javelin is slightly shorter than average, made from bronze and inlaid with small clear crystals. This will not just save you from getting killed but also do some nice damage to. I don't think it affects legendary resistance at all, since that doesn't care about whether an effect is magical or not. Spell Level: 3. Elemental Bane – 1. A wave of thunderous force sweeps out from you. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). Thunder Step. 4th level-5th level, probably 4th level. Find out the spell. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Cantrips Booming Blade / Lightning Lure / Thunderclap. No, this isn't possible. As long as you. Casting Time: 1 action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Components: V. #1 Feb 25, 2019. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. 1st-level Evocation. But an instant is not indivisible, and instantaneous events can be sequenced. The spell lets you cast it as an action and instantaneously move 90 ft. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. Say what you like about other Strixhaven content but personally I am thrilled with the design of the Quandrix spell Vortex Warp. Thunder Step: Step Right Up. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. 3 Conjuration. Some are found in dungeons, whereas others might be bought. Casting Time: 1 action. Thunder Step. Thunder Step Sources: Xanathar. Range: Self (15-foot cube) Components: V, S. During a round, each participant in a battle takes a turn. The lightning ignites flammable objects in the area. Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Description not available (not OGL). This spell stays running between turns, meaning you can get several attacks with it out of one spell slot. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. Cloud of Daggers Concentration Conjuration • V, S, M. Range: 90 feet. As others have implied, Thunder Step gets away with it because it takes. A creature that makes the saving throw takes half damage and isn’t deafened. bring someone with you), but Thunder Step has the extra feature of leaving thunderous pain in your wake. The fey magically teleports up to 30 feet to an unoccupied space it can see. Le sort foulee tonitruante pour D&D 5e. Other than that use, misty step is the better defensive tool since you can still use an action to dash or dodge. The thunder step spell for D&D 5e. On a failed save, a creature takes 2d8 thunder damage and is pushed 10. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Duration Instantaneous . . Bludgeoning. You teleport yourself to an unoccupied space you can see within range. There are three main other teleportation spells for Vortex Warp to contend with * but because each spell has. I would generally rule it doesn't, but the DM may not feel the same way. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. Warlock 3. Even if you do manage to activate Heart of the Storm, the damage is pitiful. Water Walk – 1. The thunderbird is continuously surrounded by stormy. Cantrips. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. No, you can't. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. Non-SRD, try here or search. Here's the twist that allows player/DM interpretation. Note that I said "origin" of thunder and not resolution. But the suspicion is higher with thunder step because something DOES happen, the boom. The game organizes the chaos of combat into a cycle of rounds and turns. None. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. 2nd-level conjuration. This is a reasonably good approximation of your spell, except that your spell. You teleport yourself to an unoccupied space you can see within range. If you click your heels together again, you end the effect. This would mean that you get to bring your gear with you and also the treasure chest with the treasure as long as you can carry it. 20. But note that this has NOTHING to do with Thunder Step. Thunderwave. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. Also not to be confused with the thunder step spell which does create a burst around you, and also teleports. Thunderwave. Water Breathing – 2. 1 Action. Each creature in a 15-foot cube originating from you must make a Constitution saving throw.